SimLab Exercise 4 - Grasp

Before new exercises, always update the repo:

cd $HOME/git/robotics-course
git pull
git submodule update
cd build
make -j4
  • This is the last formal exercise. After this you’re free to follow on with your projects.

  • In this exercise you are allowed to either shortcut perception (use the ‘cheat perception’ as described below and in the sample code), or – better – to use the perception pipeline you developed in the previous exercise. You can always use the cheat perception to debug your perception pipeline.

a) Grasp, lift & drop a hopping ball

In 05-grasp you already find a minimal setting where a dropping and hopping ball is grasped. The hopping is realized in simulation by an imp – which is a little callback code that can perturb the state of the simulation after each simulation step. This helps simulating stochastic effects and failures.

The current implementation uses the

  1. Use your OpenCV code instead of cheat perception to continuously track the sp here. Keep the your model object always tracking the real red sphere.

  2. The current code uses plain IK with a pseudo inverse from exercise 1 to generate motion (you can stack the Jacobians and residuals for multiple objectives, see the motion slides). Try to replace this by a KOMO method that solves, in each iteration, for the optimal final grasp pose, and then generate continuous motion by commanding a small constant velocity towards that final grasp pose. Close the gripper when the final grasp pose is reached.

  3. The current code sometimes makes the arm occlude the red ball. Can you choose a better alignment to avoid ball occlusion?

  4. Optimize things to be fast enough (but still smooth) to actually grasp the hopping ball reliably.

  5. After the successful grasp, lift the gripper (e.g., using KOMO to compute a good final lift/drop pose for the ball).

  6. Then call openGripper("R_gripper") to drop the ball again.

  7. Ideally, repeat grasp-lift-drop robustly in an endless loop.

b) Throw the ball

Do everything as above, but instead of just dropping the ball, throw it (far) using the robot. How can you design a motion that has a desired object velocity ad the point of openGripper?

c) Bonus: …and for a box

Repeating the above exercise for a box is rather involved, esp. if you do not cheat perception and have to retrieve the box orientation (long axis) using opencv. Therefore, for this exercise it is fine for you to use cheat perception.

  1. Replace the red sphere by a sphere-swept box of size [.06, .06, .15, .01] (in both, the RealWorld and your model world).

  2. When localizing the box, retrieve both, the center and the rotation matrix. Note that the third column in the rotation matrix is the unit vector which points into the direction where the box is 15cm long. Let A be this direction.

  3. Design a box gripping final pose, where the gripper x-axis is orthogonal to A, and orthogonal to world-z. Does this suffice to design a good box grasp? (Cf. Exercise 2)